About Me
I’m a senior UX designer with over 10 years of design experience, skilled in UX research, UX/UI design, Motion design, Video production, and Audio design. I love crafting intuitive and engaging user experiences and have helped numerous clients solve complex design challenges. My goal is to always deliver top-quality work that meets both user and business needs.
11+
Years of Design Experience
8+
Product Design and Management
6+
Years of Video & Animation
My Skills
I have experience using tools such as Adobe After Effects and Principle to create motion animations for UX purposes. I consider usability principles and aim for smooth, consistent, and aesthetically pleasing animations. Some examples of my work include a loading animation, a hover effect, and an onboarding walkthrough. I am committed to improving my skills and staying up-to-date in this field.
I am highly skilled in UX high fidelity rapid prototyping, with a strong focus on creating intuitive and visually appealing designs. My toolkit includes Figma, Sketch, and Adobe XD, and I have a wealth of experience using these platforms to bring my ideas to life in a short amount of time. Whether it's a website, mobile app, or software program, I can create realistic and interactive prototypes that accurately capture the look and feel of the final product. My attention to detail and ability to iterate quickly make me an asset to any team looking to bring their product to market.
As a UX designer, I have found user story mapping to be an invaluable technique for organizing and prioritizing user stories in agile software development. By creating a visual representation of the user journey and breaking it down into smaller, manageable chunks, I am able to better understand the user's needs and goals and identify any gaps or areas for improvement in the product. I have found that user story mapping helps to keep the development process user-centered and focused on delivering value to the end user. It is a valuable tool that I use regularly in my work as a UX designer.
As a UX designer, one of the most important things to me is understanding the people who will be using the products I design. That's where user personas come in. These are fictionalized representations of my target users, based on real data and research about their needs, goals, and behaviors. I use user personas to help me empathize with my users and make sure that the designs I create are tailored to their needs. By creating user personas and keeping them in mind throughout the design process, I can create more effective and user-friendly products.
As a UX designer, I have found Scrum to be an effective agile framework for managing and completing complex projects. In a Scrum environment, I have the opportunity to work with a cross-functional team to define and prioritize a list of project requirements and to deliver a potentially shippable product increment at the end of each sprint. The support of a Scrum Master helps to facilitate the process and remove any obstacles that may arise. The focus on frequent delivery and continuous improvement in Scrum helps to ensure that the product being developed is both high-quality and closely aligned with the needs of the end user. I have enjoyed working in a Scrum environment and have found it to be a valuable approach to project management.
As a UX designer, I use competitor research to identify opportunities for improvement in the products and services of my competitors. This involves analyzing their user experience and identifying any unmet user needs or pain points. I then develop solutions to address these issues and document my ideas and prototypes. Including this type of research in my UX portfolio skills page demonstrates my ability to identify and solve user needs and pain points.
I am experienced in creating user journey maps to understand the steps and touchpoints a user takes in interacting with a product. My user journey maps are comprehensive and cover all channels, helping me to identify pain points, opportunities for improvement, and areas for optimization. I utilize tools such as Miro and Figjam to create interactive and visually appealing journey maps. I believe that user journey mapping is an essential part of the UX design process and use it consistently when designing websites, mobile apps, and software programs.
As a UX Designer, I am skilled in A/B Testing - a method of evaluating the effectiveness of design changes or marketing campaigns by comparing two versions of a product or feature. In an A/B Test, one group is shown the original version (A) and another group is shown the modified version (B). By comparing the performance of both groups, I can make data-driven decisions about the products efforts I work on, resulting in more successful outcomes and a better user experience. A/B Testing allows me to continually improve and optimize the products and campaigns I work on, ensuring that they are as effective as possible.
s a UX designer, I understand the importance of effective participant recruitment for UX interviews. I have recruited participants using a variety of methods, including relying on existing contacts, using online panels or recruitment agencies, recruiting from within the company, and recruiting from the general public. Each approach has its own benefits and drawbacks, and it is important to carefully consider which method is most appropriate for the specific study and target user group. Ensuring that the participants are representative of the target group is crucial for the success of the usability interview.
I have experience using video editing software such as Adobe Premiere Pro and After Effects to create professional and engaging video content. I have a strong eye for detail and can effectively utilize various video and audio effects to enhance the overall quality of my work. Whether it's creating a promotional video for a client or editing together a highlight reel for a personal project, I have the skills and passion to bring any video vision to life.
I have experience using illustration in UX design to add visual interest and personality to my projects. I have a strong understanding of composition, color theory, and visual hierarchy, and I am proficient in using illustration software such as Adobe Illustrator and Sketch. I believe that effective illustration should be simple, clear, and relevant to the content and purpose of the design, and I strive to incorporate this into my work to engage users and enhance the overall user experience.
As a UX designer, I have conducted both in-person and remote usability interviews using tools such as Useberry. While in-person interviews allow for direct observation and interaction, remote interviews offer convenience and flexibility. Using Useberry, I have been able to conduct remote interviews with participants from various locations and gather valuable feedback through real-time collaboration and communication tools like screen sharing and video conferencing.
Qualitative research is an essential part of the design process. It allows me to understand my users on a deeper level, beyond just what they say they do or what I observe them doing. By conducting interviews, focus groups, usability testing, and field observations, I am able to gather insights about my users' attitudes, behaviors, and experiences, and use that information to inform the design of user-centered products and services. Qualitative research has helped me to create designs that are more tailored to my users' needs and expectations, and has given me a greater understanding of how to create products and services that truly meet their needs.
Wireframing is a crucial step in the UX design process, and I have a wealth of experience in creating wireframes that accurately capture the structure and functionality of a product. I use tools like Miro, Balsamiq, and Figjam to create low-fidelity wireframes that clearly communicate the layout, hierarchy, and flow of a product. My wireframes are clean, organized, and easy to understand, and they provide a solid foundation for the rest of the design process. Whether I'm working on a website, mobile app, or software program, I usually start with thorough wireframing to communite the direction of the high fidelity prototype.
Heat mapping is a valuable UX design technique that helps me understand how users interact with my designs. I use CrazyEgg and Hotjar to track user behavior and visualize the data as heat maps. These heat maps provide insights into where users are clicking and moving their cursor, and help me identify areas of the interface that are popular or confusing. By analyzing this data, I can make informed design decisions to improve the user experience.
Quantitative research is all about collecting and analyzing numerical data to understand patterns and trends. As a UX designer, using this type of research can help you make data-driven decisions about your product's design. By gathering lots of data on how users interact with your product, you can identify areas for improvement and optimize the user experience. You can conduct quantitative research through surveys, experiments, and other data collection methods. Just make sure to plan and execute your research carefully to ensure that your data is reliable and valid.
I have found that stakeholder interviews are an essential part of my design process. These interviews allow me to gather valuable insights and understanding from a diverse group of people who have a stake in the product or service I am designing. By conducting stakeholder interviews, I am able to gather input and feedback from customers, employees, business partners, and executives that helps inform my design decisions and ensure that I am creating solutions that meet the needs and expectations of all relevant parties. I have found that stakeholder interviews are a crucial tool for creating successful and user-centered designs.
Interaction design is a crucial aspect of the user experience (UX) design process, and involves designing how people interact with digital products. As an interaction designer, my focus is on creating intuitive, efficient, and enjoyable experiences for users. This includes considering the user's goals, needs, and behaviors, as well as the actions and tasks that they need to complete in order to achieve their objectives.
In my work, I use a range of design tools and techniques, such as user flows, wireframes, prototypes, and high-fidelity mockups, to help visualize and communicate my design ideas. I also conduct usability testing to ensure that the final product is easy to use and understand for the intended audience.
My Design Process
My UX design process prioritizes a cross-functional, research driven and user-centered approach, utilizing Agile Scrum methodology with input from developers, stakeholders, and end-users for optimal results.

Companies I Have Worked With
Just a Few of my Thoughts
- January 12, 2023
- 12:29 am
- January 11, 2023
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- January 7, 2023
- 8:53 pm